"The political Liberty of a Citizen is the Peace of Mind arising from the Consciousness, that every Individual enjoys his peculiar Safety; and in order that the People might attain this Liberty, the Laws ought to be so framed, that no one Citizen should stand in Fear of another; but that all of them should stand in Fear of the same Laws."Or not in fear at all. Is it truly necessary for laws to be feared in order for them to be effective? I'd say fear is the necessary consequence of punishment, laws need not be made to punish. That a Citizen would follow a law because it's morally adequate instead of out of fear of retaliation should be the goal of the monarch or any other ruler.-Catherine II of Russia
Saturday, October 31, 2009
Catherine Says
Posted by Plasmo at 11:09 PM 0 comments
Labels: Whimsy
Wednesday, October 28, 2009
The Characters of Bloody Roar
For some reason Bloody Roar is a game that I am fascinated with. I've never actually played it as it was around during a period of time in which I couldn't afford the newer gaming systems (the Playstation, Xbox, Saturn?) and these polygon heavy games simply weren't made for my Nintendo consoles.
But the concept is pretty cool: a fighting game in which your character has a separate gauge that lets you transform into a fucking animal mid fight and wreak some havoc on your enemies. It's a very interesting premise, one which was sorta explored in Altered Beast but which is better done here.
The art is what fascinates me. The drawings, for the most part, have a great anime feel to them that I'd really like to see taken into a fighting game (it's not as good as BlazBlue's but nothing is). The biggest drawback, and the reason why this series isn't as beloved and why I don't even care to hunt down a PS copy for my PS2, is because the game is in 3D. Yep it suffers from the same problems as Rival Schools and that's a shame.
But we're not here to focus on that, we're here to check out some of the character designs, especially those of the first games. These characters are exceptionally well done, it's like they took the animal as a base and then created a human around said animal. The results often go overboard in their obviousness but they're still pretty cool.
Yugo - I'm assuming he's the protagonist. A wolf, I don't really see a wolf in his design (way to ruin my thesis asshole). He's probably a loner. It's nice to finally find out where Capcom borrowed Abel's nose from.
Alice - A rabbit! First of all the hair is an obvious reference, the name is probably derived from Alice in Wonderland (which I believe features a rabbit also), I'm willing to bet she has rabbit teeth too. Oh and the red eyes, because all bunnies are murderous.
Long - A nerdy buff guy as a tiger? yeah that actually makes sense. I get the feeling tigers are a symbol for wisdom in some cultures and if that's not enough it looks like this guy is into martial arts. Tigers and Asia? sure why not.
Bakuryu - what the fuck is that? a mole? oh ok, so it makes sense that the poor guy looks like he's blind, but did they really need to give him that nose? Apparently they changed his looks from the first to the second game, they made him younger. This makes no sense, a mole isnt necessarily synonymous with youth.
Mitsuko - I'm not sure what's going on here...is that a warthog? shit, is that a woman? I have no idea but I don't want to find out either.
Greg - I am having a love affair with this design. The buff guy (the Zangief if you will) of the title is a fucking gorilla? no! he's a gorilla with a hat! genius. And both versions have that great beard. Too bad he didn't make it to the sequel.
Fox - Obvious name is obvious. I dont like this design, what is she some sort of body builder? no, most likely she's the Morrigan to Alice's Felicia. Still I dont like it. Seems lazy, the bodies are the same they just changed the face.
Uriko - a half cat? why did they have to break the pattern? you couldn't make her a full cat?
Gado - I have nothing to based this on but I'm saying this guy is German. Not only does he look like a lion but it looks like he's trying to look like a lion. I applaud this. Look if you're gonna be stuck as some sort of animagus for your entire life you'd might as well go all the way. A little hair gel and some mutton chops go a long way.
That's all the characters for the first game. Like I said had this game been done in 2D it probably would have been better. It's a shame it wasn't, it's a shame it decided to go with what was hip at the time and it's a bigger shame that they couldn't even do that right.
Posted by Plasmo at 8:03 PM 0 comments
Monday, October 26, 2009
What I've Learned

These are just a few things I've learned after a few months of playing Street Fighter IV on Xbox Live. I've managed to amass a fair amount of fights, wins and different opponents and have gathered some substantial, and subjective, data regarding the community. Most of these things are stupid but some are really interesting.
- -While Ken remains the easiest character to use, and by far the most popular selection, he is not the most annoying. In order to counteract the huge quantities of Ken's you have to play at any given moment you simply select another Ken. Everybody knows how to use them and those who don't can easily pick him up. He's also awfully powerful and his attacks have high priorities.
- -The most annoying character is by far Blanka. People who use him have a particular system which completely depends on being attacked first. They simply wait and shock you, and if you don't let them do that they do that annoyin roll attack. Blanka's attack are too weird to plan a proper strategy against, fortunately it's not easy to master him and most simply choose not to.
- -There are proper and improper ways of using Zangief. The proper way involves using his great defense and large mass to walk towards an opponent, grab him and suplex him. The improper way involves just standing there like a fuckin dumbass and perform his stupid spin attack which absorbs everything. I accept that Zangief is a badass and should be tough to beat because he manhandles you but you don't have to annoy me while doing it.
- -The four new players are about as popular as gonorrhea. Yes they have their hardcore users, especially Abel, but El Fuerte's speed, Rufus' girth and Viper's weakness are not draws for anybody. I tried to use Viper but she doesn't do any damage and takes way too much.
- -Gen isn't very popular either. Vega isn't very useful. Balrog has one attack and it consists of him charging and grunting at you. Rose is the best antidote against the faux badasses that use Akuma. Sagat is too powerful, Seth isn't cheap when you use him, Gouken is easy.
- -The toughest fuckers out there are the ones who really know how to use Chun Li. Jesus Christ, she has lots of possibilities: I've been kicked, combo'ed, short punched, focus attacked and Ultra Combo'd to death by the Chun Li users. At this point I simply select a random.
- -Speaking of which here's the code: if you set your selection at random and your opponent does the same then you both must select a random! it's happened way too much that we're both at the random icon and I pull the trigger and the moron I'm playing then moves one up and takes Ken. It is fuckin annoying.
- -Some personal statistics: The three characters I've selected the most are Honda, Fei Long and Sakura. I've never actually used Honda but my brother does and he uses my account. Fei Long is the character I've used the most and I'm getting pretty good with him. Sakura I don't use much anymore (I did when I first started playing), Ken I use a lot but only against other Ken's or Ryu's. I'm definitely not the only person that has Rufus at the bottom of their most used list but I'm probably one of the few that have Ryu second to last in said list.
So there it is. I didn't add links with pictures because everybody knows what these characters look like and what they consist of. For those who don't there's this handy guide. I fear my SFIV online days might be drawing an end since I'm getting Soul Calibur IV in the mail this week. Is SCIV as good as SFIV? Don't know, we'll find out.
Posted by Plasmo at 5:01 PM 0 comments
Labels: Rants, Street Fighter
Saturday, October 24, 2009
Noel Vermillion's Gun

It deserves its own post. I don't know if I should fear it, look for it in my cereal box or create my own out of discarded cardboard. It's not a small secret that I'm a BlazBlue, nay a BlazBlue art, fan and her dual shotguns have to be my favourite part of the game. Ok so every part of this game's art are my favourite but those are some great guns.
Posted by Plasmo at 4:52 PM 0 comments
Labels: Art
Thursday, October 22, 2009
Portable Rock Band!

The great thing about music games, Rock Band and Guitar Hero and their imitators is that they give you the ability to feel like you're playing music even when in reality all one is doing is playing away on small plastic guitars. Despite this there is little denying that the games are fun, addictive and above all profitable. So how to transfer the concept to the handheld market?
The companies have certainly tried, Rock Band launched Unplugged for the PSP with a simple button mashing system while Guitar Hero launch On Tour for the DS with an included peripheral and mimics the fret buttons on the plastic guitar. Both seem fun, neither are actual representations of playing an instrument
Now comes Rock Band for the iPhone. The game doesn't reproduce the feel of the instruments either but at least it doesn't try to. Instead it takes the four available instruments (guitars, drums, vocals, bass) and modifies them to play on the touch screen, notes continue to flow from top to bottom but to play the note the only requirement is to touch the fret button that represents that note. In the case of the vocals there is no actual singing, instead the vocals flow like notes that the player must hit as they pass.
Here's the predicament: should they have tried to reproduce instruments or did they take the correct route? On the one hand I don't want to look like an idiot playing my phone like a guitar or singing to its microphone but on the other hand...I sorta do. The thing is, however, that had they done full on instrumentation instead of tapping notes less people would be inclined to buy or play the game. There is also no doubt that it would not have been a very good game. Not to say that Guitar Hero On Tour and its peripheral suck, its just that thats not the way its done on the iPhone.
The game does have the feel of a Rock Band game. The menus and interface are very similar to the console version and includes some great tattoo inspired images drawn up exclusively for this game (thankfully they dont reek of Ed Hardy douchness). It comes with 20 songs none of which feel like filler. There's some Smashing Pumpkins, Blink 182, Foo Fighters as well as some classics from Lynyrd Skynyrd and other bands. The list is robust and varied enough to keep it interesting but if they're not enough the in-app music store offers two song packages for $1.00. Thats fifty cents a song! cheap!. Hopefully it will be updated weekly and include some free songs (it had two free songs on launch). Super Power (or whatever its called) is included and triggered by tilting the phone, bass groove comes back, unison bonuses are there too.
There are some negatives that need to be addressed: firstly the game cannot be played on the horizontal screen, trying to play on hard vertically is somewhat impossible, especially when trying to maneuver through combined notes with both thumbs. There simply isn't enough space. There is also no character creation or even character selection, it seems that the characters take a back seat, there is only one screen with four characters, one for each instrument. When actually playing most of the screen is taking up by the notes, leaving only about 1/5th of the screen for video of the band playing. Unlike the console version (and for obvious reasons) the video is not unique to the song, instead there are about three different videos which play randomly. This isn't such a big deal as its impossible to actually pay attention to it when playing.
At $10 it might seem like an expensive game but lets keep in mind that other hand held versions of rhythm games retail for much more than this. Overall its a solid, entertaining game, with endless possibilities thanks to the music store and the ability to update seamlessly via the app store. There is multiplayer but its limited to local bluetooth and I don't know anybody that's going buy this game and the person I share apps with simply doesnt care so I wont be taking advantage of this feature. Same goes for the facebook integration but this doesn't matter.
Posted by Plasmo at 12:07 PM 0 comments
Tuesday, October 20, 2009
Magna Carta

How is it that I never heard of this game until today? I don't so much care for the game, I haven't seen any screengrabs or gameplay videos but damn look at that art. I never realized that the Koreans actually had it in them.
It's times like these that I really appreciate Blogger not having any minimum word requirements per post.
Posted by Plasmo at 9:13 PM 0 comments
Labels: Art
Sunday, October 18, 2009
Some Green Arrow
Today we talk about the history of one of my favourite comic book characters in video games. I'm talking about the Green Arrow. More than being a poor man's Batman, the Green Arrow has always struck me as simply a more leftist alternative to the Dark Knight. While their respective back stories might be similar Green Arrow actually cares about poor people, druggies, politics and so on while Batman is happiest when he gets to spy on citizens and beat up baddies. To each his own.
The main draw of both of these heroes, however, is that they're more based on reality than the Superman's and Green Lanterns of the world. This is where the fraternity and similarities between Arrow and Batman end however. While Batman has a huge following and large multimedia presence Green Arrow's appearances have been limited to comic books and Smallville. On the one hand this means that those of us who like the character get nerd cred for being fans of a more obscure character but on the other hand there is always the latent possibility that the book won't sell enough and get canceled. Batman doesn't get canceled.
Thus there is no list of old video games in which Green Arrow has appeared, no beloved classic that made him thousands of fans, no beloved classic to look back upon and remember what a long tradition of Green Arrow video games there is. Nope, none of that. BUT because it can't all be Batman and Superman DC recently made Green Arrow a playable character in its MMORPG DC Universe Online. So now do we not only finally get to see Olly in video game form but we also get to play as him in an online multiplayer full of thousands of Batman's. For a small fee. Woo Hoo!
My cynicism is unwarranted. I don't play MMORPG's so I can't appreciate their awesomeness, but I do appreciate DC finally doing something with my favourite character. And for that here's a gallery of screens from the game. This probably won't lead to a blockbuster movie deal (though I could see Olive Queen in the Nolan Batman...) but its a step up from the usual. For now it's probably for the best that he remain a cult favourite, overexposure has a way of ruining obscure characters, right Deadpool?
Posted by Plasmo at 5:29 PM 0 comments
